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Data passed down into the collision detection functions.
| Name | FCollisionContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionContext.h |
| Include Path | #include "Chaos/Collision/CollisionContext.h" |
Syntax
class FCollisionContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollisionContext() |
Chaos/Collision/CollisionContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Allocator | Private::FCollisionContextAllocator * | Chaos/Collision/CollisionContext.h | ||
| MidPhase | FParticlePairMidPhase * | This is used in the older collision detection path which is still used for particles that do not flatten their implicit hierrarchies into the Particle's ShapesArray. | Chaos/Collision/CollisionContext.h | |
| Settings | const FCollisionDetectorSettings * | Chaos/Collision/CollisionContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Private::FCollisionContextAllocator * GetAllocator() |
Chaos/Collision/CollisionContext.h | ||
const FCollisionDetectorSettings & GetSettings() |
Chaos/Collision/CollisionContext.h | ||
void Reset() |
Chaos/Collision/CollisionContext.h | ||
void SetAllocator
(
Private::FCollisionContextAllocator* InAllocator |
Chaos/Collision/CollisionContext.h | ||
void SetSettings
(
const FCollisionDetectorSettings& InSettings |
Chaos/Collision/CollisionContext.h |