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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FShapeInstanceProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void UpdateGeometry
(
TUniquePtr< FShapeInstanceProxy >& InOutShapePtr, |
Chaos/ShapeInstance.h | ||
static void UpdateGeometry
(
TUniquePtr< FShapeInstanceProxy >& InOutShapePtr, |
Chaos/ShapeInstance.h |
UpdateGeometry(TUniquePtr< FShapeInstanceProxy > &, TSerializablePtr< FImplicitObject >)
| Name | UpdateGeometry |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ShapeInstance.h |
| Include Path | #include "Chaos/ShapeInstance.h" |
static void UpdateGeometry
(
TUniquePtr < FShapeInstanceProxy > & InOutShapePtr,
TSerializablePtr < FImplicitObject > InGeometry
)
UpdateGeometry(TUniquePtr< FShapeInstanceProxy > &, const FImplicitObjectPtr &)
| Name | UpdateGeometry |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ShapeInstance.h |
| Include Path | #include "Chaos/ShapeInstance.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/ShapeInstance.cpp |
static void UpdateGeometry
(
TUniquePtr < FShapeInstanceProxy > & InOutShapePtr,
const FImplicitObjectPtr & InGeometry
)