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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FRigidClustering
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArrayCollectionArray< FRealSingle > & GetStrainArray () |
GetStrainArray The strain array is used to store the maximum strain allowed for a individual body in the simulation. | Chaos/PBDRigidClustering.h | |
const TArrayCollectionArray< FRealSingle > & GetStrainArray () |
Chaos/PBDRigidClustering.h |
GetStrainArray()
Description
GetStrainArray The strain array is used to store the maximum strain allowed for a individual body in the simulation. This attribute is initialized during the creation of the cluster body, can be updated during the evaluation of the simulation.
| Name | GetStrainArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h |
| Include Path | #include "Chaos/PBDRigidClustering.h" |
TArrayCollectionArray < FRealSingle > & GetStrainArray()
GetStrainArray()
| Name | GetStrainArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h |
| Include Path | #include "Chaos/PBDRigidClustering.h" |
const TArrayCollectionArray < FRealSingle > & GetStrainArray() const