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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPhysicsObjectCollisionInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PhysicsObjectOverlap
(
const FConstPhysicsObjectHandle ObjectA, |
This function will not compute any overlap heuristic. | Chaos/PhysicsObjectCollisionInterface.h | |
bool PhysicsObjectOverlap
(
const FConstPhysicsObjectHandle ObjectA, |
Returns all the overlaps within A given a shape B. | Chaos/PhysicsObjectCollisionInterface.h |
PhysicsObjectOverlap(const FConstPhysicsObjectHandle, const FTransform &, const FConstPhysicsObjectHandle, const FTransform &, bool)
Description
This function will not compute any overlap heuristic.
| Name | PhysicsObjectOverlap |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectCollisionInterface.h |
| Include Path | #include "Chaos/PhysicsObjectCollisionInterface.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicsObjectCollisionInterface.cpp |
bool PhysicsObjectOverlap
(
const FConstPhysicsObjectHandle ObjectA,
const FTransform & InTransformA,
const FConstPhysicsObjectHandle ObjectB,
const FTransform & InTransformB,
bool bTraceComplex
)
PhysicsObjectOverlap(const FConstPhysicsObjectHandle, const FTransform &, const FConstPhysicsObjectHandle, const FTransform &, bool, TArray< TOverlapHit > &)
Description
Returns all the overlaps within A given a shape B.
| Name | PhysicsObjectOverlap |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectCollisionInterface.h |
| Include Path | #include "Chaos/PhysicsObjectCollisionInterface.h" |
template<typename TOverlapHit>
bool PhysicsObjectOverlap
(
const FConstPhysicsObjectHandle ObjectA,
const FTransform & InTransformA,
const FConstPhysicsObjectHandle ObjectB,
const FTransform & InTransformB,
bool bTraceComplex,
TArray < TOverlapHit > & OutOverlaps
)