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| Name | FPhysicsObjectCollisionInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectCollisionInterface.h |
| Include Path | #include "Chaos/PhysicsObjectCollisionInterface.h" |
Syntax
template<EThreadContext Id>
class FPhysicsObjectCollisionInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsObjectCollisionInterface
(
FReadPhysicsObjectInterface< Id >& InInterface |
Chaos/PhysicsObjectCollisionInterface.h |
Structs
| Name | Remarks |
|---|---|
| FShapeOverlapData |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Interface | FReadPhysicsObjectInterface< Id > & | Chaos/PhysicsObjectCollisionInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool LineTrace
(
TArrayView< const FConstPhysicsObjectHandle > InObjects, |
Chaos/PhysicsObjectCollisionInterface.h | ||
bool PhysicsObjectOverlap
(
const FConstPhysicsObjectHandle ObjectA, |
This function will not compute any overlap heuristic. | Chaos/PhysicsObjectCollisionInterface.h | |
bool PhysicsObjectOverlap
(
const FConstPhysicsObjectHandle ObjectA, |
Returns all the overlaps within A given a shape B. | Chaos/PhysicsObjectCollisionInterface.h | |
bool PhysicsObjectOverlapWithAABB
(
const FConstPhysicsObjectHandle ObjectA, |
This function does the same as GetPhysicsObjectOverlap but also computes the AABB overlap metric. | Chaos/PhysicsObjectCollisionInterface.h | |
bool PhysicsObjectOverlapWithAABBIntersections
(
const FConstPhysicsObjectHandle ObjectA, |
Chaos/PhysicsObjectCollisionInterface.h | ||
bool PhysicsObjectOverlapWithAABBSize
(
const FConstPhysicsObjectHandle ObjectA, |
Chaos/PhysicsObjectCollisionInterface.h | ||
bool PhysicsObjectOverlapWithMTD
(
const FConstPhysicsObjectHandle ObjectA, |
This function does the same as GetPhysicsObjectOverlap but also computes the MTD metric. | Chaos/PhysicsObjectCollisionInterface.h | |
bool ShapeOverlap
(
TArrayView< const FConstPhysicsObjectHandle > InObjects, |
Chaos/PhysicsObjectCollisionInterface.h | ||
bool ShapeOverlapWithMTD
(
TArrayView< const FConstPhysicsObjectHandle > InObjects, |
Chaos/PhysicsObjectCollisionInterface.h | ||
bool ShapeSweep
(
TArrayView< const FConstPhysicsObjectHandle > InObjects, |
Chaos/PhysicsObjectCollisionInterface.h |