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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPhysicalMaterialManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Destroy
(
FMaterialHandle InHandle |
Destroy the material referenced by the provided handle | Chaos/PhysicalMaterials.h | |
void Destroy
(
FMaterialMaskHandle InHandle |
Chaos/PhysicalMaterials.h |
Destroy(FMaterialHandle)
Description
Destroy the material referenced by the provided handle
| Name | Destroy |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicalMaterials.h |
| Include Path | #include "Chaos/PhysicalMaterials.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicalMaterials.cpp |
void Destroy
(
FMaterialHandle InHandle
)
Destroy(FMaterialMaskHandle)
| Name | Destroy |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicalMaterials.h |
| Include Path | #include "Chaos/PhysicalMaterials.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicalMaterials.cpp |
void Destroy
(
FMaterialMaskHandle InHandle
)