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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPerShapeData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetMaterialMasks
(
const TArray< FMaterialMaskHandle >& InMaterialMasks |
Chaos/ShapeInstance.h | ||
void SetMaterialMasks
(
TArray< FMaterialMaskHandle >&& InMaterialMasks |
Chaos/ShapeInstance.h |
SetMaterialMasks(const TArray< FMaterialMaskHandle > &)
| Name | SetMaterialMasks |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ShapeInstance.h |
| Include Path | #include "Chaos/ShapeInstance.h" |
void SetMaterialMasks
(
const TArray < FMaterialMaskHandle > & InMaterialMasks
)
SetMaterialMasks(TArray< FMaterialMaskHandle > &&)
| Name | SetMaterialMasks |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ShapeInstance.h |
| Include Path | #include "Chaos/ShapeInstance.h" |
void SetMaterialMasks
(
TArray < FMaterialMaskHandle > && InMaterialMasks
)