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API > API/Runtime > API/Runtime/Chaos
| Name | FPendingSpatialDataQueue |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PendingSpatialData.h |
| Include Path | #include "Chaos/PendingSpatialData.h" |
Syntax
struct FPendingSpatialDataQueue
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParticleToPendingData | TArrayAsMap< FUniqueIdx, int32 > | Chaos/PendingSpatialData.h | ||
| PendingData | TArray< FPendingSpatialData > | Chaos/PendingSpatialData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPendingSpatialData & FindOrAdd
(
const FUniqueIdx UniqueIdx, |
Chaos/PendingSpatialData.h | ||
int32 Num() |
Chaos/PendingSpatialData.h | ||
void Remove
(
const FUniqueIdx UniqueIdx |
Chaos/PendingSpatialData.h | ||
void Reset() |
Chaos/PendingSpatialData.h |