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Used for updating intermediate spatial structures when they are finished
| Name | FPendingSpatialData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PendingSpatialData.h |
| Include Path | #include "Chaos/PendingSpatialData.h" |
Syntax
struct FPendingSpatialData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPendingSpatialData() |
Chaos/PendingSpatialData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccelerationHandle | FAccelerationStructureHandle | Chaos/PendingSpatialData.h | ||
| Operation | EPendingSpatialDataOperation | Chaos/PendingSpatialData.h | ||
| SpatialIdx | FSpatialAccelerationIdx | Chaos/PendingSpatialData.h | ||
| SyncTimestamp | int32 | Chaos/PendingSpatialData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Serialize
(
FChaosArchive& Ar |
Chaos/PendingSpatialData.h | ||
FUniqueIdx UniqueIdx() |
Chaos/PendingSpatialData.h |