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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FParticleUtilities_ActorSpace
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SetCoMWorldTransform
(
T_PARTICLEHANDLE Particle, |
Update the particle's position and rotation by specifying a new center of mass transform. | Chaos/Particle/ParticleUtilities.h | |
static void SetCoMWorldTransform
(
TPBDRigidParticles< FReal, 3 >& Particles, |
Chaos/Particle/ParticleUtilities.h |
SetCoMWorldTransform(T_PARTICLEHANDLE, const FVec3 &, const FRotation3 &)
Description
Update the particle's position and rotation by specifying a new center of mass transform.
| Name | SetCoMWorldTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Particle/ParticleUtilities.h |
| Include Path | #include "Chaos/Particle/ParticleUtilities.h" |
template<typename T_PARTICLEHANDLE>
static void SetCoMWorldTransform
(
T_PARTICLEHANDLE Particle,
const FVec3 & PCoM,
const FRotation3 & QCoM
)
SetCoMWorldTransform(TPBDRigidParticles< FReal, 3 > &, const int32, const FVec3 &, const FRotation3 &)
| Name | SetCoMWorldTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Particle/ParticleUtilities.h |
| Include Path | #include "Chaos/Particle/ParticleUtilities.h" |
static void SetCoMWorldTransform
(
TPBDRigidParticles < FReal, 3 > & Particles,
const int32 Index,
const FVec3 & PCoM,
const FRotation3 & QCoM
)