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Base class for transient classes used to communicate simulated particle state between game and physics threads, which is managed by proxies.
Note the lack of virtual api.
| Name | FParticleData |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
Syntax
class FParticleData
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParticleData
(
EParticleType InType |
Chaos/ParticleHandle.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FParticleData() |
Chaos/ParticleHandle.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Type | EParticleType | Chaos/ParticleHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Chaos/ParticleHandle.h |