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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDSoftBodyCollisionConstraintB-
| Name | FPBDSoftBodyCollisionPlanarConstraint |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSoftBodyCollisionConstraint.h |
| Include Path | #include "Chaos/PBDSoftBodyCollisionConstraint.h" |
Syntax
struct FPBDSoftBodyCollisionPlanarConstraint : public Chaos::Softs::FPBDPlanarConstraints
Inheritance Hierarchy
- FPBDPlanarConstraints → FPBDSoftBodyCollisionConstraintBase::FPBDSoftBodyCollisionPlanarConstraint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/PBDSoftBodyCollisionConstraint.h | |||
FPBDSoftBodyCollisionPlanarConstraint
(
const FSolverReal InFriction |
Chaos/PBDSoftBodyCollisionConstraint.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPBDSoftBodyCollisionPlanarConstraint() |
Chaos/PBDSoftBodyCollisionConstraint.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FSolverVec3 > & GetTargetNormals() |
Chaos/PBDSoftBodyCollisionConstraint.h | ||
TArray< FSolverVec3 > & GetTargetPositions() |
Chaos/PBDSoftBodyCollisionConstraint.h | ||
TArray< FSolverVec3 > & GetTargetVelocities() |
Chaos/PBDSoftBodyCollisionConstraint.h | ||
TArray< int32 > & GetUniqueConstraintIndices() |
Chaos/PBDSoftBodyCollisionConstraint.h |