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Simple planar constraints with friction. This assumes that the Indices are unique and thus can be solved in parallel.
| Name | FPBDPlanarConstraints |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDPlanarConstraints.h |
| Include Path | #include "Chaos/PBDPlanarConstraints.h" |
Syntax
class FPBDPlanarConstraints
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/PBDPlanarConstraints.h | |||
FPBDPlanarConstraints
(
FSolverReal InFrictionCoefficient |
Chaos/PBDPlanarConstraints.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPBDPlanarConstraints() |
Chaos/PBDPlanarConstraints.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
FSolverParticlesRange& Particles, |
Chaos/PBDPlanarConstraints.h | ||
const TArray< FSolverVec3 > & GetTargetNormals() |
Chaos/PBDPlanarConstraints.h | ||
const TArray< FSolverVec3 > & GetTargetPositions() |
Chaos/PBDPlanarConstraints.h | ||
const TArray< FSolverVec3 > & GetTargetVelocities() |
Chaos/PBDPlanarConstraints.h | ||
const TArray< int32 > & GetUniqueConstraintIndices() |
Chaos/PBDPlanarConstraints.h | ||
void Reset() |
Chaos/PBDPlanarConstraints.h | ||
| Chaos/PBDPlanarConstraints.h | |||
void SetFrictionCoefficient
(
const FSolverReal InFrictionCoefficient |
Chaos/PBDPlanarConstraints.h |