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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDRigidsEvolutionGBF
Description
Move a particle to a new location with a sweep and stop and the first opposing contact. Does not change velocity. Will wake the particle if this is a move (i.e., bIsTeleport is false)
| Name | SetParticleTransformSwept |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolutionGBF.h |
| Include Path | #include "Chaos/PBDRigidsEvolutionGBF.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidsEvolutionGBF.cpp |
virtual void SetParticleTransformSwept
(
FGeometryParticleHandle * InParticle,
const FVec3 & InPos,
const FRotation3 & InRot,
const bool bIsTeleport
)