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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDRigidsEvolutionGBF
Description
Reset the collisions warm starting when resimulate. Ideally we should store that in the RewindData history but probably too expensive for now
Virtual Inheritance
- FPBDRigidsEvolutionBase::ResetCollisions → FPBDRigidsEvolutionGBF::ResetCollisions
| Name | ResetCollisions |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolutionGBF.h |
| Include Path | #include "Chaos/PBDRigidsEvolutionGBF.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidsEvolutionGBF.cpp |
virtual void ResetCollisions()