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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDRigidsEvolutionGBF
Description
[EXPERIMENTAL] Similar to SetParticleTransformCorrectionDelta, but supplied an absolute transform to jump to. This is used for snaps.
| Name | ApplyParticleTransformCorrection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolutionGBF.h |
| Include Path | #include "Chaos/PBDRigidsEvolutionGBF.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidsEvolutionGBF.cpp |
void ApplyParticleTransformCorrection
(
FGeometryParticleHandle * InParticle,
const FVec3 & InPos,
const FRotation3 & InRot,
const bool bApplyToConnectedBodies,
const bool bInRecalculateFrictionOnConnectedBodies,
const TArray < FParticleID > & ExcludeConnections
)