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| Name | FPBDRigidDirtyParticlesBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PBDRigidActiveParticlesBuffer.h |
| Include Path | #include "PBDRigidActiveParticlesBuffer.h" |
Syntax
class FPBDRigidDirtyParticlesBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDRigidDirtyParticlesBuffer
(
const Chaos::EMultiBufferMode& InBufferMode, |
PBDRigidActiveParticlesBuffer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BufferMode | Chaos::EMultiBufferMode | PBDRigidActiveParticlesBuffer.h | ||
| bUseLock | bool | PBDRigidActiveParticlesBuffer.h | ||
| ResourceOutLock | FRWLock | PBDRigidActiveParticlesBuffer.h | ||
| SolverDataOut | TUniquePtr< IBufferResource< FPBDRigidDirtyParticlesBufferOut > > | Physics thread to game thread. | PBDRigidActiveParticlesBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CaptureSolverData
(
FPBDRigidsSolver* Solver |
PBDRigidActiveParticlesBuffer.h | ||
void ReadLock() |
PBDRigidActiveParticlesBuffer.h | ||
void ReadUnlock() |
PBDRigidActiveParticlesBuffer.h | ||
void WriteLock() |
PBDRigidActiveParticlesBuffer.h | ||
void WriteUnlock() |
PBDRigidActiveParticlesBuffer.h |