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API > API/Runtime > API/Runtime/Chaos
| Name | IBufferResource |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/MultiBufferResource.h |
| Include Path | #include "Chaos/Framework/MultiBufferResource.h" |
Syntax
template<typename ResourceType>
class IBufferResource
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IBufferResource() |
Chaos/Framework/MultiBufferResource.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ResourceType * AccessProducerBuffer() |
Chaos/Framework/MultiBufferResource.h | ||
void FlipProducer() |
Chaos/Framework/MultiBufferResource.h | ||
EMultiBufferMode GetBufferMode() |
Chaos/Framework/MultiBufferResource.h | ||
const ResourceType * GetConsumerBuffer() |
Chaos/Framework/MultiBufferResource.h | ||
ResourceType * GetConsumerBufferMutable() |
NOTE: these changes may not make it to producer side, it is meant for resource management not to pass information back. | Chaos/Framework/MultiBufferResource.h | |
const ResourceType * GetProducerBuffer() |
Chaos/Framework/MultiBufferResource.h |