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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDCollisionConstraint
Description
Was this constraint activated this frame? It will be activated if the shapes are within CullDistance of each other. NOTE: All Awake Current constraints are in the ActiveConstraints list on the CollisionConstraintAllocator. This remains true even if disabled by the user (via SetDisabled()) in a callback. We usually only care about "not current" constraints for debug visualization/reporting. Normally you would only need to consider GetDisabled() NOTE: sleeping constraints are also considered Current, but are not in the ActiveConstraints list
| Name | IsCurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionConstraint.h |
| Include Path | #include "Chaos/Collision/PBDCollisionConstraint.h" |
bool IsCurrent() const