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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDBendingConstraintsBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AngleIsBuckled
(
const FSolverReal Angle, |
Chaos/PBDBendingConstraintsBase.h | ||
bool AngleIsBuckled
(
const FSolverReal Angle, |
Chaos/PBDBendingConstraintsBase.h |
AngleIsBuckled(const FSolverReal, const FSolverReal)
| Name | AngleIsBuckled |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDBendingConstraintsBase.h |
| Include Path | #include "Chaos/PBDBendingConstraintsBase.h" |
bool AngleIsBuckled
(
const FSolverReal Angle,
const FSolverReal RestAngle
) const
AngleIsBuckled(const FSolverReal, const int32)
| Name | AngleIsBuckled |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDBendingConstraintsBase.h |
| Include Path | #include "Chaos/PBDBendingConstraintsBase.h" |
bool AngleIsBuckled
(
const FSolverReal Angle,
const int32 ConstraintIndex
) const