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| Name | FPBDBendingConstraintsBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDBendingConstraintsBase.h |
| Include Path | #include "Chaos/PBDBendingConstraintsBase.h" |
Syntax
class FPBDBendingConstraintsBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDBendingConstraintsBase
(
const FSolverParticlesRange& InParticles, |
Chaos/PBDBendingConstraintsBase.h | ||
FPBDBendingConstraintsBase
(
const FSolverParticles& InParticles, |
Chaos/PBDBendingConstraintsBase.h | ||
FPBDBendingConstraintsBase
(
const FSolverParticles& InParticles, |
Chaos/PBDBendingConstraintsBase.h | ||
FPBDBendingConstraintsBase
(
const FSolverParticlesRange& InParticles, |
Chaos/PBDBendingConstraintsBase.h | ||
FPBDBendingConstraintsBase
(
const FSolverParticles& InParticles, |
Chaos/PBDBendingConstraintsBase.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPBDBendingConstraintsBase() |
Chaos/PBDBendingConstraintsBase.h |
Enums
Public
| Name | Remarks |
|---|---|
| ERestAngleConstructionType |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AngleIsBuckled
(
const FSolverReal Angle, |
Chaos/PBDBendingConstraintsBase.h | ||
bool AngleIsBuckled
(
const FSolverReal Angle, |
Chaos/PBDBendingConstraintsBase.h | ||
void ApplyProperties
(
const FSolverReal Dt, |
Update stiffness table, as well as the simulation stiffness exponent. | Chaos/PBDBendingConstraintsBase.h | |
const TArray< TVec4< int32 > > & GetConstraints() |
Chaos/PBDBendingConstraintsBase.h | ||
TStaticArray< FSolverVec3, 4 > GetGradients
(
const SolverParticlesOrRange& InParticles, |
Chaos/PBDBendingConstraintsBase.h | ||
const TArray< bool > & GetIsBuckled() |
Chaos/PBDBendingConstraintsBase.h | ||
const TArray< FSolverReal > & GetRestAngles() |
Chaos/PBDBendingConstraintsBase.h | ||
FSolverReal GetScalingFactor
(
const SolverParticlesOrRange& InParticles, |
Chaos/PBDBendingConstraintsBase.h | ||
void Init
(
const SolverParticlesOrRange& InParticles |
Chaos/PBDBendingConstraintsBase.h | ||
void SetProperties
(
const FSolverVec2& InStiffness, |
Update stiffness values. | Chaos/PBDBendingConstraintsBase.h | |
void SetProperties
(
const FSolverVec2& InStiffness, |
Chaos/PBDBendingConstraintsBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CalculateRestAngles
(
const TConstArrayView< FSolverVec3 >& InPositions, |
Chaos/PBDBendingConstraintsBase.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSolverReal CalcAngle
(
const FSolverVec3& P1, |
Chaos/PBDBendingConstraintsBase.h | ||
static TStaticArray< FSolverVec3, 4 > CalcGradients
(
const FSolverVec3& P1, |
Chaos/PBDBendingConstraintsBase.h | ||
| Chaos/PBDBendingConstraintsBase.h | |||
static TNum SafeDivide
(
const TNum& Numerator, |
Chaos/PBDBendingConstraintsBase.h | ||
| Chaos/PBDBendingConstraintsBase.h |