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API > API/Runtime > API/Runtime/Chaos
| Name | FJointStateBase |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h |
| Include Path | #include "RewindData.h" |
Syntax
struct FJointStateBase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FJointStateBase
(
int32 NumFrames |
RewindData.h | ||
FJointStateBase
(
const FJointStateBase& Other |
RewindData.h | ||
FJointStateBase
(
FJointStateBase&& Other |
RewindData.h | ||
FJointStateBase
(
int32 NumFrames, |
RewindData.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FJointStateBase() |
RewindData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| JointProxies | TParticlePropertyBuffer< FProxyBasePairProperty, EChaosProperty::JointParticleProxies > | RewindData.h | ||
| JointSettings | TParticlePropertyBuffer< FPBDJointSettings, EChaosProperty::JointSettings > | RewindData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearEntryAndFuture
(
const FFrameAndPhase FrameAndPhase |
RewindData.h | ||
bool IsClean
(
const FFrameAndPhase FrameAndPhase |
RewindData.h | ||
bool IsInSync
(
const FPBDJointConstraintHandle& Handle, |
RewindData.h | ||
void Release
(
FDirtyPropertiesPool& Manager |
RewindData.h | ||
void Reset() |
RewindData.h |