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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FInstanceData
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Chaos/CollisionFilterData.h |
|
|
|
Chaos/CollisionFilterData.h |
|
FInstanceData()
| |
|
| Name |
FInstanceData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionFilterData.h |
| Include Path |
#include "Chaos/CollisionFilterData.h" |
FInstanceData()
FInstanceData(const uint32, const uint32)
| |
|
| Name |
FInstanceData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionFilterData.h |
| Include Path |
#include "Chaos/CollisionFilterData.h" |
| Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/CollisionFilterData.cpp |
FInstanceData
(
const uint32 ActorId,
const uint32 ComponentId
)