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Unreal Engine C++ API Reference > Runtime > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h |
Include | #include "RewindData.h" |
Syntax
class FGeometryParticleState
Constructors
Type | Name | Description | |
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FGeometryParticleState
(
const FGeometryParticleHandle& InParticle, |
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FGeometryParticleState
(
const FGeometryParticleStateBase* InState, |
Functions
Type | Name | Description | |
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decltype(auto) | Acceleration () |
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decltype(auto) | ||
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decltype(auto) | ||
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decltype(auto) | ||
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decltype(auto) | CenterOfMass () |
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decltype(auto) | ||
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decltype(auto) | ControlFlags () |
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decltype(auto) | Geometry () |
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const FGeometryParticleHandle & | GetHandle () |
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decltype(auto) | I () |
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decltype(auto) | InvM () |
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decltype(auto) | ||
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decltype(auto) | ||
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decltype(auto) | M () |
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decltype(auto) | ||
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decltype(auto) | ||
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decltype(auto) |
ObjectState ()
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decltype(auto) | R () |
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decltype(auto) | ||
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void | SetState
(
const FGeometryParticleStateBase* InState |
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TShapesArrayState< FGeometryParticleHandle > | ShapesArray () |
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decltype(auto) | SpatialIdx () |
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FString | ToString () |
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decltype(auto) | UniqueIdx () |
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decltype(auto) | V () |
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decltype(auto) | W () |
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decltype(auto) | X () |
Constants
Name | Description |
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ZeroVector |