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Unreal Engine C++ API Reference > Runtime > Chaos
Inheritance Hierarchy
- FManagedArrayCollection
- FTransformDynamicCollection
- FGeometryDynamicCollection
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollectionProxyData.h |
Include | #include "GeometryCollectionProxyData.h" |
Syntax
class FGeometryDynamicCollection : public FTransformDynamicCollection
Remarks
FGeometryDynamicCollection (FTransformDynamicCollection)
Stores per instance data for simulation level information
Variables
Type | Name | Description | |
---|---|---|---|
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TManagedArray< bool > | Active | Transform Group. |
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TManagedArray< int32 > | CollisionGroup | |
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TManagedArray< int32 > | CollisionMask | |
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TManagedArray< int32 > | CollisionStructureID | |
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TManagedArray< int32 > | DynamicState | |
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TManagedArray< FSharedImplicit > | Implicits | |
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TManagedArray< FTransform > | MassToLocal | |
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TManagedArray< TUniquePtr< FCollisionStructureManager::FSimplicial > > | Simplicials | |
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TManagedArray< bool > | SimulatableParticles |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | CopyInitialVelocityAttributesFrom
(
const FGeometryDynamicCollection& SourceCollection |
|
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FInitialVelocityFacade | ||
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FInitialVelocityFacade |
Operators
Type | Name | Description | |
---|---|---|---|
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FGeometryDynamicCollection & | operator=
(
const FGeometryDynamicCollection& |
|
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FGeometryDynamicCollection & |
Classes
Type | Name | Description | |
---|---|---|---|
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FInitialVelocityFacade |
Typedefs
Name | Description |
---|---|
FSharedImplicit | |
Super |