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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FGeometryCollectionPhysicsProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PhysicsProxy/GeometryCollectionPhysicsProxy.h | |||
FGeometryCollectionPhysicsProxy
(
UObject* InOwner, |
InOwner_InDynamicCollection_ game thread owned geometry collection. |
PhysicsProxy/GeometryCollectionPhysicsProxy.h | |
FGeometryCollectionPhysicsProxy
(
UObject* InOwner, |
PhysicsProxy/GeometryCollectionPhysicsProxy.h |
FGeometryCollectionPhysicsProxy()
| Name | FGeometryCollectionPhysicsProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h |
| Include Path | #include "PhysicsProxy/GeometryCollectionPhysicsProxy.h" |
FGeometryCollectionPhysicsProxy()
FGeometryCollectionPhysicsProxy(UObject *, FGeometryDynamicCollection &, const FSimulationParameters &, FCollisionFilterData, FCollisionFilterData, FGuid, const Chaos::EMultiBufferMode)
Description
InOwner_InDynamicCollection_ game thread owned geometry collection. InInitFunc_ callback invoked from Initialize(). InCacheSyncFunc_ callback invoked from PullFromPhysicsState(). InFinalSyncFunc_ callback invoked from SyncBeforeDestory()_.
| Name | FGeometryCollectionPhysicsProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h |
| Include Path | #include "PhysicsProxy/GeometryCollectionPhysicsProxy.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/GeometryCollectionPhysicsProxy.cpp |
FGeometryCollectionPhysicsProxy
(
UObject * InOwner,
FGeometryDynamicCollection & GameThreadCollection,
const FSimulationParameters & SimulationParameters,
FCollisionFilterData InSimFilter,
FCollisionFilterData InQueryFilter,
FGuid InCollectorGuid,
const Chaos::EMultiBufferMode BufferMode
)
FGeometryCollectionPhysicsProxy(UObject *, TSharedRef< FGeometryDynamicCollection >, const FSimulationParameters &, FCollisionFilterData, FCollisionFilterData, FGuid, const Chaos::EMultiBufferMode)
| Name | FGeometryCollectionPhysicsProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h |
| Include Path | #include "PhysicsProxy/GeometryCollectionPhysicsProxy.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/GeometryCollectionPhysicsProxy.cpp |
FGeometryCollectionPhysicsProxy
(
UObject * InOwner,
TSharedRef < FGeometryDynamicCollection > GameThreadCollection,
const FSimulationParameters & SimulationParameters,
FCollisionFilterData InSimFilter,
FCollisionFilterData InQueryFilter,
FGuid InCollectorGuid,
const Chaos::EMultiBufferMode BufferMode
)