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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FGeometryCollection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FGeometryCollection * NewGeometryCollection
(
const TArray< float >& RawVertexArray, |
Create a GeometryCollection from Vertex and Indices arrays | GeometryCollection/GeometryCollection.h | |
static FGeometryCollection * NewGeometryCollection
(
const TArray< float >& RawVertexArray, |
Create a GeometryCollection from Vertex, Indices, BoneMap, Transform, BoneHierarchy arrays | GeometryCollection/GeometryCollection.h |
NewGeometryCollection(const TArray< float > &, const TArray< int32 > &, bool, FGeometryCollectionDefaults)
Description
Create a GeometryCollection from Vertex and Indices arrays
| Name | NewGeometryCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h |
| Include Path | #include "GeometryCollection/GeometryCollection.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollection.cpp |
static FGeometryCollection * NewGeometryCollection
(
const TArray < float > & RawVertexArray,
const TArray < int32 > & RawIndicesArray,
bool ReverseVertexOrder,
FGeometryCollectionDefaults InDefaults
)
NewGeometryCollection(const TArray< float > &, const TArray< int32 > &, const TArray< int32 > &, const TArray< FTransform > &, const TManagedArray< int32 > &, const TManagedArray< int32 > &, const TManagedArray< TSet< int32 > > &, const TManagedArray< int32 > &, const TManagedArray< int32 > &, FGeometryCollectionDefaults)
Description
Create a GeometryCollection from Vertex, Indices, BoneMap, Transform, BoneHierarchy arrays
| Name | NewGeometryCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h |
| Include Path | #include "GeometryCollection/GeometryCollection.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollection.cpp |
static FGeometryCollection * NewGeometryCollection
(
const TArray < float > & RawVertexArray,
const TArray < int32 > & RawIndicesArray,
const TArray < int32 > & RawBoneMapArray,
const TArray < FTransform > & RawTransformArray,
const TManagedArray < int32 > & RawLevelArray,
const TManagedArray < int32 > & RawParentArray,
const TManagedArray < TSet< int32 > > & RawChildrenArray,
const TManagedArray < int32 > & RawSimulationTypeArray,
const TManagedArray < int32 > & RawStatusFlagsArray,
FGeometryCollectionDefaults InDefaults
)