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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FGeometryCollection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TManagedArray< FVector2f > * FindUVLayer
(
int32 UVLayer |
GeometryCollection/GeometryCollection.h | ||
const TManagedArray< FVector2f > * FindUVLayer
(
int32 UVLayer |
GeometryCollection/GeometryCollection.h |
FindUVLayer(int32)
| Name | FindUVLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h |
| Include Path | #include "GeometryCollection/GeometryCollection.h" |
TManagedArray < FVector2f > * FindUVLayer
(
int32 UVLayer
)
FindUVLayer(int32)
| Name | FindUVLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h |
| Include Path | #include "GeometryCollection/GeometryCollection.h" |
const TManagedArray < FVector2f > * FindUVLayer
(
int32 UVLayer
) const