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API > API/Runtime > API/Runtime/Chaos
| Name | FCollectionUVFacade |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionUVFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionUVFacade.h" |
Syntax
class FCollectionUVFacade
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollectionUVFacade
(
FManagedArrayCollection& InCollection |
GeometryCollection/Facades/CollectionUVFacade.h | ||
FCollectionUVFacade
(
const FManagedArrayCollection& InCollection |
GeometryCollection/Facades/CollectionUVFacade.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection * | GeometryCollection/Facades/CollectionUVFacade.h | ||
| ConstCollection | const FManagedArrayCollection * | GeometryCollection/Facades/CollectionUVFacade.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DefineSchema() |
Add the necessary attributes if they are missing | GeometryCollection/Facades/CollectionUVFacade.h | |
GeometryCollection::UV::FUVLayers FindActiveUVLayers () |
GeometryCollection/Facades/CollectionUVFacade.h | ||
GeometryCollection::UV::FConstUVLayers FindActiveUVLayers () |
GeometryCollection/Facades/CollectionUVFacade.h | ||
const TManagedArray< FVector2f > * FindUVLayer
(
int32 UVLayer |
GeometryCollection/Facades/CollectionUVFacade.h | ||
TManagedArray< FVector2f > * FindUVLayer
(
int32 UVLayer |
GeometryCollection/Facades/CollectionUVFacade.h | ||
int32 GetNumUVLayers() |
GeometryCollection/Facades/CollectionUVFacade.h | ||
const FVector2f & GetUV
(
int32 VertexIdx, |
GeometryCollection/Facades/CollectionUVFacade.h | ||
const TManagedArray< FVector2f > & GetUVLayer
(
int32 UVLayer |
GeometryCollection/Facades/CollectionUVFacade.h | ||
bool IsValid() |
Returns true if all the necessary attributes are present if not then the API can be used to create | GeometryCollection/Facades/CollectionUVFacade.h | |
FVector2f & ModifyUV
(
int32 VertexIdx, |
GeometryCollection/Facades/CollectionUVFacade.h | ||
TManagedArray< FVector2f > & ModifyUVLayer
(
int32 UVLayer |
GeometryCollection/Facades/CollectionUVFacade.h | ||
bool SetNumUVLayers
(
int32 UVLayers |
GeometryCollection/Facades/CollectionUVFacade.h | ||
void SetUV
(
int32 VertexIdx, |
GeometryCollection/Facades/CollectionUVFacade.h | ||
void SetUVs
(
int32 VertexIdx, |
Set all UVs in the array for the given vertex, stopping early if there are not enough matching UV layers in the collection. | GeometryCollection/Facades/CollectionUVFacade.h |