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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionTransformFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool HasCycle
(
const TManagedArray< int32 >& Parents, |
Does the transform heirarchy have a cycle | GeometryCollection/Facades/CollectionTransformFacade.h | |
static bool HasCycle
(
const TManagedArray< int32 >& Parents, |
Does the transform heirarchy have a cycle | GeometryCollection/Facades/CollectionTransformFacade.h |
HasCycle(const TManagedArray< int32 > &, int32)
Description
Does the transform heirarchy have a cycle
| Name | HasCycle |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionTransformFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionTransformFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionTransformFacade.cpp |
static bool HasCycle
(
const TManagedArray < int32 > & Parents,
int32 Node
)
HasCycle(const TManagedArray< int32 > &, const TArray< int32 > &)
Description
Does the transform heirarchy have a cycle
| Name | HasCycle |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionTransformFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionTransformFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionTransformFacade.cpp |
static bool HasCycle
(
const TManagedArray < int32 > & Parents,
const TArray < int32 > & SelectedBones
)