 |
bool |
bGenerateBreakData |
|
 |
bool |
bGenerateCollisionData |
|
 |
bool |
bGenerateTrailingData |
|
 |
FSolverBreakingFilterSettings |
BreakingFilterSettings |
|
 |
float |
ClusterConnectionFactor |
|
 |
EClusterUnionMethod |
ClusterUnionConnectionType |
|
 |
float |
CollisionCullDistance |
During collision detection, if tweo shapes are at least this far apart we do not calculate their nearest features during the collision detection step. |
 |
FSolverCollisionFilterSettings |
CollisionFilterSettings |
|
 |
float |
CollisionMarginFraction |
A collision margin as a fraction of size used by some boxes and convex shapes to improve collision detection results. |
 |
float |
CollisionMarginMax |
An upper limit on the collision margin that will be subtracted from boxes and convex shapes. See CollisionMarginFraction. |
 |
float |
CollisionMaxPushOutVelocity |
The maximum speed at which two bodies can be extracted from each other when they start a frame inter-penetrating. |
 |
int32 |
PositionIterations |
The number of position iterations to run during the constraint solver step. |
 |
int32 |
ProjectionIterations |
The number of projection iterations to run during the constraint solver step. |
 |
FSolverTrailingFilterSettings |
TrailingFilterSettings |
|
 |
int32 |
VelocityIterations |
The number of velocity iterations to run during the constraint solver step. |