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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FChaosSolverConfiguration
Syntax
float CollisionMaxPushOutVelocity
Remarks
The maximum speed at which two bodies can be extracted from each other when they start a frame inter-penetrating. This can happen because they spawned on top of each other, or the solver failed to fully reolve collisions last frame. A value of zero means "no limit". A non-zero value can be used to prevent explosive behaviour when bodies start deeply penetrating. An alternative to using this approach is to increase the number of Velocity Iterations, which is more expensive but will ensure the bodies are depenetrated in a single frame without explosive behaviour.