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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FChaosDDParticle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DrawShapes
(
const FGeometryParticleHandle* Particle |
Draw a particle's shapes with auto-coloring. | Chaos/DebugDraw/DebugDrawParticle.h | |
static void DrawShapes
(
const FRigidTransform3& SpaceTransform, |
Draw a particle's shapes with auto-coloring. SpaceTransform is simulation space to world transform (for RBAN) | Chaos/DebugDraw/DebugDrawParticle.h | |
static void DrawShapes
(
const FGeometryParticleHandle* Particle, |
Draw a particle's shapes with manual coloring. | Chaos/DebugDraw/DebugDrawParticle.h |
DrawShapes(const FGeometryParticleHandle *)
Description
Draw a particle's shapes with auto-coloring.
| Name | DrawShapes |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/DebugDraw/DebugDrawParticle.h |
| Include Path | #include "Chaos/DebugDraw/DebugDrawParticle.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/DebugDraw/DebugDrawParticle.cpp |
static void DrawShapes
(
const FGeometryParticleHandle * Particle
)
DrawShapes(const FRigidTransform3 &, const FGeometryParticleHandle *)
Description
Draw a particle's shapes with auto-coloring. SpaceTransform is simulation space to world transform (for RBAN)
| Name | DrawShapes |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/DebugDraw/DebugDrawParticle.h |
| Include Path | #include "Chaos/DebugDraw/DebugDrawParticle.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/DebugDraw/DebugDrawParticle.cpp |
static void DrawShapes
(
const FRigidTransform3 & SpaceTransform,
const FGeometryParticleHandle * Particle
)
DrawShapes(const FGeometryParticleHandle *, const FColor &)
Description
Draw a particle's shapes with manual coloring.
| Name | DrawShapes |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/DebugDraw/DebugDrawParticle.h |
| Include Path | #include "Chaos/DebugDraw/DebugDrawParticle.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/DebugDraw/DebugDrawParticle.cpp |
static void DrawShapes
(
const FGeometryParticleHandle * Particle,
const FColor & Color
)