Navigation
API > API/Runtime > API/Runtime/Chaos
| Name | FChaosDDParticle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/DebugDraw/DebugDrawParticle.h |
| Include Path | #include "Chaos/DebugDraw/DebugDrawParticle.h" |
Syntax
struct FChaosDDParticle
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool DrawOptimizedShapes
(
const FGeometryParticleHandle* Particle |
Draw a particle's optimized shapes with auto-coloring if it has any. | Chaos/DebugDraw/DebugDrawParticle.h | |
static void DrawShapes
(
const FGeometryParticleHandle* Particle |
Draw a particle's shapes with auto-coloring. | Chaos/DebugDraw/DebugDrawParticle.h | |
static void DrawShapes
(
const FRigidTransform3& SpaceTransform, |
Draw a particle's shapes with auto-coloring. SpaceTransform is simulation space to world transform (for RBAN) | Chaos/DebugDraw/DebugDrawParticle.h | |
static void DrawShapes
(
const FGeometryParticleHandle* Particle, |
Draw a particle's shapes with manual coloring. | Chaos/DebugDraw/DebugDrawParticle.h |