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BreakingData used in the subsystems
| Name | FBreakingDataExt |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h |
| Include Path | #include "Chaos/ExternalCollisionData.h" |
Syntax
struct FBreakingDataExt
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/ExternalCollisionData.h | |||
FBreakingDataExt
(
const FBreakingData& InBreakingData |
Chaos/ExternalCollisionData.h | ||
FBreakingDataExt
(
FVec3 InLocation, |
Chaos/ExternalCollisionData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularVelocity | FVec3 | Chaos/ExternalCollisionData.h | ||
| BoundingBox | FBox | Chaos/ExternalCollisionData.h | ||
| BoundingboxExtentMax | FReal | Chaos/ExternalCollisionData.h | ||
| BoundingboxExtentMin | FReal | Chaos/ExternalCollisionData.h | ||
| BoundingboxVolume | FReal | Chaos/ExternalCollisionData.h | ||
| Location | FVec3 | Chaos/ExternalCollisionData.h | ||
| Mass | FReal | Chaos/ExternalCollisionData.h | ||
| PhysicalMaterialName | FName | Please don't be tempted to add the code below back. | Chaos/ExternalCollisionData.h | |
| SurfaceType | int32 | Chaos/ExternalCollisionData.h | ||
| TransformRotation | FQuat | Chaos/ExternalCollisionData.h | ||
| TransformScale | FVector | Chaos/ExternalCollisionData.h | ||
| TransformTranslation | FVector | Chaos/ExternalCollisionData.h | ||
| Velocity | FVec3 | Chaos/ExternalCollisionData.h |