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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FAccelerationStructureHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PrePreSimFilter
(
const void* SimData |
Chaos/ParticleHandle.h | ||
bool PrePreSimFilter
(
const FCollisionFilterData& QuerierFilterData |
Chaos/ParticleHandle.h |
PrePreSimFilter(const void *)
| Name | PrePreSimFilter |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
bool PrePreSimFilter
(
const void * SimData
) const
PrePreSimFilter(const FCollisionFilterData &)
| Name | PrePreSimFilter |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
bool PrePreSimFilter
(
const FCollisionFilterData & QuerierFilterData
) const