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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Chaos::InitializeEPA
(
TArray< TVec3< T > >& VertsA, |
Chaos/EPA.h | ||
bool Chaos::InitializeEPA
(
TArray< TVec3< T > >& VertsA, |
Chaos/EPA.h |
Chaos::InitializeEPA(TArray< TVec3< T > > &, TArray< TVec3< T > > &, TFunctionRef< TVector< T, 3 >(const TVec3< T > &V)>, TFunctionRef< TVector< T, 3 >(const TVec3< T > &V)>, TEPAWorkingArray< TEPAEntry< T > > &, TVec3< T > &)
| Name | Chaos::InitializeEPA |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/EPA.h |
| Include Path | #include "Chaos/EPA.h" |
namespace Chaos
{
template<typename T>
bool Chaos::InitializeEPA
(
TArray < TVec3< T > > & VertsA,
TArray < TVec3< T > > & VertsB,
TFunctionRef < TVector < T, 3 >> SupportA,
TFunctionRef < TVector < T, 3 >> SupportB,
TEPAWorkingArray< TEPAEntry < T > > & OutEntries,
TVec3< T > & OutTouchNormal
)
}
Chaos::InitializeEPA(TArray< TVec3< T > > &, TArray< TVec3< T > > &, const SupportALambda &, const SupportBLambda &, TEPAWorkingArray< TEPAEntry< T > > &, TVec3< T > &)
| Name | Chaos::InitializeEPA |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/EPA.h |
| Include Path | #include "Chaos/EPA.h" |
namespace Chaos
{
template<typename T, typename SupportALambda, typename SupportBLambda>
bool Chaos::InitializeEPA
(
TArray < TVec3< T > > & VertsA,
TArray < TVec3< T > > & VertsB,
const SupportALambda & SupportA,
const SupportBLambda & SupportB,
TEPAWorkingArray< TEPAEntry < T > > & OutEntries,
TVec3< T > & OutTouchNormal
)
}