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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/ChaosDebugDraw
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/ChaosDebugDraw/ChaosDDRenderer.h |
| Include | #include "ChaosDebugDraw/ChaosDDRenderer.h" |
Syntax
class IChaosDDRenderer
Remarks
Primitive rendering API for use by debug draw objects
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FSphere3d | The region of interest. | ||
| bool | IsServer () |
Are we rendering a Server scene? | |
| void | RenderArrow
(
const FVector3d& A, |
||
| void | |||
| void | RenderCapsule
(
const FVector3d& Center, |
||
| void | RenderCircle
(
const FVector3d& Center, |
||
| void | RenderLatentCommand
(
const Chaos::FLatentDrawCommand& Command |
Render legacy debug draw command (See FChaosDDScene::RenderLatestFrames) | |
| void | RenderLine
(
const FVector3d& A, |
||
| void | RenderPoint
(
const FVector3d& Position, |
Utility functions for use by Debug Draw commands (e.g., FChaosDDLine) | |
| void | RenderSphere
(
const FVector3d& Center, |
||
| void | RenderString
(
const FVector3d& TextLocation, |
||
| void | RenderTriangle
(
const FVector3d& A, |