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API > API/Runtime > API/Runtime/CADKernelEditor > API/Runtime/CADKernelEditor/FCADKernelRetessellateAction
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool RetessellateArray
(
const TArray< UStaticMesh* >& StaticMeshes |
CADKernelRetessellateAction.h | ||
static bool RetessellateArray
(
const TArray< FAssetData >& Assets |
CADKernelRetessellateAction.h | ||
static bool RetessellateArray
(
const TArray< AStaticMeshActor* >& StaticMeshActors |
CADKernelRetessellateAction.h |
RetessellateArray(const TArray< UStaticMesh * > &)
| Name | RetessellateArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Editor/Public/CADKernelRetessellateAction.h |
| Include Path | #include "CADKernelRetessellateAction.h" |
| Source | /Engine/Source/Runtime/Datasmith/CADKernel/Editor/Private/CADKernelRetessellateAction.cpp |
static bool RetessellateArray
(
const TArray < UStaticMesh * > & StaticMeshes
)
RetessellateArray(const TArray< FAssetData > &)
| Name | RetessellateArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Editor/Public/CADKernelRetessellateAction.h |
| Include Path | #include "CADKernelRetessellateAction.h" |
| Source | /Engine/Source/Runtime/Datasmith/CADKernel/Editor/Private/CADKernelRetessellateAction.cpp |
static bool RetessellateArray
(
const TArray < FAssetData > & Assets
)
RetessellateArray(const TArray< AStaticMeshActor * > &)
| Name | RetessellateArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Editor/Public/CADKernelRetessellateAction.h |
| Include Path | #include "CADKernelRetessellateAction.h" |
| Source | /Engine/Source/Runtime/Datasmith/CADKernel/Editor/Private/CADKernelRetessellateAction.cpp |
static bool RetessellateArray
(
const TArray < AStaticMeshActor * > & StaticMeshActors
)