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API > API/Runtime > API/Runtime/CADKernelEditor > API/Runtime/CADKernelEditor/FCADKernelRetessellateAction
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool Retessellate
(
UStaticMesh* StaticMesh |
CADKernelRetessellateAction.h | ||
static bool Retessellate
(
const FAssetData& Asset |
CADKernelRetessellateAction.h | ||
static bool Retessellate
(
AStaticMeshActor* StaticMeshActor |
CADKernelRetessellateAction.h |
Retessellate(UStaticMesh *)
| Name | Retessellate |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Editor/Public/CADKernelRetessellateAction.h |
| Include Path | #include "CADKernelRetessellateAction.h" |
static bool Retessellate
(
UStaticMesh * StaticMesh
)
Retessellate(const FAssetData &)
| Name | Retessellate |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Editor/Public/CADKernelRetessellateAction.h |
| Include Path | #include "CADKernelRetessellateAction.h" |
static bool Retessellate
(
const FAssetData & Asset
)
Retessellate(AStaticMeshActor *)
| Name | Retessellate |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Editor/Public/CADKernelRetessellateAction.h |
| Include Path | #include "CADKernelRetessellateAction.h" |
static bool Retessellate
(
AStaticMeshActor * StaticMeshActor
)