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Base class of a message handler, this should be inherited from and passed to an installer to receive messages that you want to handle.
| Name | FMessageHandler |
| Type | class |
| Header File | /Engine/Source/Runtime/Online/BuildPatchServices/Public/BuildPatchMessage.h |
| Include Path | #include "BuildPatchMessage.h" |
Syntax
class FMessageHandler
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMessageHandler
(
EMessageRequests InMessageRequests |
BuildPatchMessage.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMessageHandler() |
BuildPatchMessage.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MessageRequests | const EMessageRequests | BuildPatchMessage.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EMessageRequests GetMessageRequests() |
BuildPatchMessage.h | ||
virtual void HandleMessage
(
const FGenericMessage& Message |
Handle generic information posting. | BuildPatchMessage.h | |
virtual void HandleMessage
(
const FChunkSourceEvent& Message |
Handles a chunk source event message. | BuildPatchMessage.h | |
virtual void HandleMessage
(
const FInstallationFileAction& Message |
Handles an installation file action message. | BuildPatchMessage.h | |
virtual bool HandleRequest
(
const FChunkUriRequest& Request, |
Handles responding to a chunk Uri request | BuildPatchMessage.h |