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API > API/Runtime > API/Runtime/BuildPatchServices
| Name | FBuildPatchServices |
| Type | class |
| Header File | /Engine/Source/Runtime/Online/BuildPatchServices/Public/BuildPatchServicesSingleton.h |
| Include Path | #include "BuildPatchServicesSingleton.h" |
Syntax
class FBuildPatchServices
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InitSettings | BuildPatchServices::FBuildPatchServicesInitSettings | BuildPatchServicesSingleton.h | |
| ModuleName | FName | BuildPatchServicesSingleton.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IBuildPatchServicesModule & Get() |
BuildPatchServicesSingleton.h | ||
static const BuildPatchServices::FBuildPatchServicesInitSettings & GetSettings() |
BuildPatchServicesSingleton.h | ||
static bool IsAvailable() |
BuildPatchServicesSingleton.h | ||
static void Set
(
const FName& Value, |
BuildPatchServicesSingleton.h | ||
static void Shutdown() |
BuildPatchServicesSingleton.h |