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API > API/Runtime > API/Runtime/BuildPatchServices
Defines a list of all build patch services initialization settings, can be used to override default init behaviors.
| Name | FBuildPatchServicesInitSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Online/BuildPatchServices/Public/BuildPatchSettings.h |
| Include Path | #include "BuildPatchSettings.h" |
Syntax
struct FBuildPatchServicesInitSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuildPatchServicesInitSettings() |
Default constructor. Initializes all members with default behavior values. | BuildPatchSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ApplicationSettingsDir | FString | The application settings directory. | BuildPatchSettings.h | |
| LocalMachineConfigFileName | FString | The local machine config file name. | BuildPatchSettings.h | |
| ProjectName | FString | The application project name. | BuildPatchSettings.h |