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Unreal Engine C++ API Reference > Runtime > BinkAudioDecoder > FBinkAudioInfo
- IStreamedCompressedInfo::Decode()
- FBinkAudioInfo::Decode()
References
Module | BinkAudioDecoder |
Header | /Engine/Source/Runtime/BinkAudioDecoder/Module/Public/BinkAudioInfo.h |
Include | #include "BinkAudioInfo.h" |
Source | /Engine/Source/Runtime/BinkAudioDecoder/Module/Private/BinkAudioInfo.cpp |
virtual FDecodeResult Decode
&40;
const uint8 &42; CompressedData,
const int32 CompressedDataSize,
uint8 &42; OutPCMData,
const int32 OutputPCMDataSize
&41;
Remarks
Decode the input compressed frame data into output PCMData buffer.