Navigation
Unreal Engine C++ API Reference > Runtime > AugmentedReality
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UARComponent
- UARQRCodeComponent
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARComponent.h |
Include | #include "ARComponent.h" |
Syntax
class UARQRCodeComponent : public UARComponent
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FARQRCodeUpdatePayload | ReplicatedPayload |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
int32 | GetDebugMode () |
|
![]() |
void | ReceiveAdd
(
const FARQRCodeUpdatePayload& Payload |
Event when native representation is first added, called on server and clients. |
![]() |
void | ReceiveUpdate
(
const FARQRCodeUpdatePayload& Payload |
Event when native representation is updated, called on server and clients. |
![]() |
void | ServerUpdatePayload
(
const FARQRCodeUpdatePayload& NewPayload |
|
![]() ![]() |
void | SetQRCodeComponentDebugMode
(
EQRCodeComponentDebugMode NewDebugMode |
|
![]() ![]() |
void |
Overridden from UARComponent
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | ||
![]() ![]() |
void | Update
(
UARTrackedGeometry* TrackedGeometry |
Overridable native event for when native representation is updated. |
Overridden from UActorComponent
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | TickComponent
(
float DeltaTime, |
Function called every frame on this ActorComponent. |