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Unreal Engine C++ API Reference > Runtime > AugmentedReality > UARLifeCycleComponent
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARLifeCycleComponent.h |
Include | #include "ARLifeCycleComponent.h" |
Syntax
class FInstanceARActorToBeDestroyedDelegate
Remarks
Called just before the AR actor is destroyed on the server