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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/UARGeoTrackingSupport
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FCheckGeoTrackingAvailabilityAsyncTask, ESPMode::ThreadSafe > CheckGeoTrackingAvailability
(
FString& OutError |
ARGeoTrackingSupport.h | ||
virtual TSharedPtr< FCheckGeoTrackingAvailabilityAsyncTask, ESPMode::ThreadSafe > CheckGeoTrackingAvailability
(
float Longitude, |
ARGeoTrackingSupport.h |
CheckGeoTrackingAvailability(FString &)
| Name | CheckGeoTrackingAvailability |
| Type | function |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARGeoTrackingSupport.h |
| Include Path | #include "ARGeoTrackingSupport.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARGeoTrackingSupport.cpp |
virtual TSharedPtr< FCheckGeoTrackingAvailabilityAsyncTask , ESPMode::ThreadSafe > CheckGeoTrackingAvailability
(
FString & OutError
)
the async task to check Geo tracking availability at the user's current location. Can return null if the feature is not supported.
CheckGeoTrackingAvailability(float, float, FString &)
| Name | CheckGeoTrackingAvailability |
| Type | function |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARGeoTrackingSupport.h |
| Include Path | #include "ARGeoTrackingSupport.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARGeoTrackingSupport.cpp |
virtual TSharedPtr< FCheckGeoTrackingAvailabilityAsyncTask , ESPMode::ThreadSafe > CheckGeoTrackingAvailability
(
float Longitude,
float Latitude,
FString & OutError
)
the async task to check Geo tracking availability at a specific location. Can return null if the feature is not supported.