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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/UARBlueprintLibrary
References
| Module | AugmentedReality |
| Header | /Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h |
| Include | #include "ARBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp |
static void SetARWorldOriginLocationAndRotation
&40;
FVector OriginLocation,
FRotator OriginRotation,
bool bIsTransformInWorldSpace,
bool bMaintainUpDirection
&41;
Remarks
For a point P in the AR local space, whose location and rotation are "OriginLocation" and "OriginRotation" in the world space modify the alignment transform so that the same point P will be transformed to the origin in the world space. : whether "OriginLocation" and "OriginRotation" are specified in UE4's world space or AR system's local space. : if set, only the yaw roation of the alignment transform will be modified, pitch and roll will be zeroed out.