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Unreal Engine C++ API Reference > Runtime > AugmentedReality > FARSessionPayload
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARComponent.h |
Include | #include "ARComponent.h" |
Source | /Engine/Source/Runtime/AugmentedReality/Private/ARComponent.cpp |
bool ShouldCreateMeshComponent&40;&41; const