Navigation
API > API/Runtime > API/Runtime/AugmentedReality
| |
|
| Name |
FARPlaneUpdatePayload |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/AugmentedReality/Public/ARComponent.h |
| Include Path |
#include "ARComponent.h" |
Syntax
USTRUCT (BlueprintType , Category="AR Gameplay")
struct FARPlaneUpdatePayload
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BoundaryVertices |
TArray< FVector > |
|
ARComponent.h |
- BlueprintReadWrite
- Category="AR"
|
| Center |
FVector |
|
ARComponent.h |
- BlueprintReadWrite
- Category="AR"
|
| Extents |
FVector |
|
ARComponent.h |
- BlueprintReadWrite
- Category="AR"
|
| ObjectClassification |
EARObjectClassification |
|
ARComponent.h |
- BlueprintReadOnly
- Category="AR"
|
| SessionPayload |
FARSessionPayload |
|
ARComponent.h |
- BlueprintReadOnly
- Category="AR"
|
| WorldTransform |
FTransform |
|
ARComponent.h |
- BlueprintReadWrite
- Category="AR"
|